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![]() TREASURE HUNTER (Archaeologist + ???????) An evolution from Archaeologist, born from its combination with another Job. It is said a past Hero of Light used this as a proper Job to uncover the mysteries of the past. Speed: +1 Rank | ||
AVAILABILITY | SKILL | DESCRIPTION |
Treasure Hunter Maxed | Loot Detector | Once a day, find where the nearest valuable item is located in a room. Said item may or may not be within easy reach. |
Secondary Job Maxed | Team Up | During a battle, select up to two other party members to form a mini-party. The Archaeologist can use their turn to use their tools and whip to help the others perform stunt attacks, increasing their attack damage by 10%. They cannot interact with other players when this is active, nor can others interact with them. |
Passive Job Maxed | That Belongs in a Museum | Once a day, chance to confiscate a single item, taking it out of play due to its cultural significance. The more important the item, the more difficult the chance will be. |
![]() CELESTIAL MAGE (Astrologian + ???????) An evolution from Astrologian, born from its combination with another Job. In this evolved form, Celestial Mages have greater magical abilities, dependent on their knowledge of their allies. Magical Power: +1 Rank | ||
AVAILABILITY | SKILL | DESCRIPTION |
Astrologian Maxed | Zodiac Compatibility | Potency of spells against a target - enemy or ally- increase by 25% if their Zodiac sign is known to you. |
Secondary Job Maxed | Galaxy Stop | Once per day, allows the Celestial Mage to stop an enemies’ ability to move OR enemy’s ability to attack for a single turn. |
Passive Job Maxed | Stacked Deck | Allows the Celestial Mage to remove 13 of the Spear cards from their deck. Probability of drawing a Spear card reduces to roughly 13%, the probability of drawing the other suits is approximately 29%. |
![]() GODDESS OF DEATH (Bard + ???????) An evolution from Bard, born from its combination with another Job. In this evolved form, a Goddess of Death can play melodies that are said to have been written by Kalki herself. Speed: +1 Rank | ||
AVAILABILITY | SKILL | DESCRIPTION |
Bard Maxed | Song of Remembrance | A song that uses the power of the Dream Width to trigger a memory in a single target. 25% chance of a happy memory- Target gains a boost in health. 25% chance of a sad memory- Target takes a penalty to defense. 25% chance of a scary memory- Target takes a penalty to attack 25% of an inspiring memory- Target gains a boost in attack. |
Secondary Job Maxed | Song of Death | A song that is heard by allies and enemies alike. 10% chance of inflicting Death Status on each listener. |
Passive Job Maxed | Song of a Lost Dream | This skill does not do anything. It is just an amateurish song played on the violin, a composition of someone who aspired to be a bard, but was never able to pursue it. |
![]() FURY WARRIOR (Berserker + ???????) An evolution from Berserker, born from its combination with another Job. In this evolved form, Fury Warriors can brief control their fury to an extent, making it easier to use the Job as needed. Physical Power: +1 Rank | ||
AVAILABILITY | SKILL | DESCRIPTION |
Berserker Maxed | Blood Bond | One character who has bonded with the Berserker will be recognized as an ally even while the Berserker is in True Fury. |
Secondary Job Maxed | Bear Coat | Can raise Defense for 5 turns once per day. |
Passive Job Maxed | Axe to Grind | Allows the Berserker to focus their rage on a single target. Rage will end when the target is ended. |
![]() GRAND CASTER (Black Mage + ???????) An evolution from Black Mage, born from its combination with another Job. In this evolved form, Grand Casters can cast in quick succession and even seal-heal, albeit to a limited extent. Attack Potency: +1 Rank | ||
AVAILABILITY | SKILL | DESCRIPTION |
Black Mage Maxed | Triple Cast | Casts a skill three times in a row. Once per battle. |
Secondary Job Maxed | Osmose | Weak attack spells that drains the damage dealt into health for self. |
Passive Job Maxed | Meteor Shower | Powerful aoe attack of power level between ultima and meteor, once per day only. |
![]() NEKOMANCER (Catmancer + ???????) An evolution from Catmancer, born from its combination with another Job. In this evolved form, Nekomancers discover what it is like to be a Necromancer, without the downsides of it. Healing Potency: +1 Rank | ||
AVAILABILITY | SKILL | DESCRIPTION |
Catmancer Maxed | Nine Lives | Once per day for a total of 8 times ever, can return from an attack that would kill you with 1hp. |
Secondary Job Maxed | Pet Semetery | Summon a zombie cat to help fight with you for the battle. Friendly fire is possible. |
Passive Job Maxed | Nekomimi | Gain some cat-like features. They don’t help in battle, and they telecast your emotions. Have fun with that. |
![]() RIDER OF THE APOCALYPSE (Cavalier + ???????) An evolution from Cavalier, born from its combination with another Job. In this evolved form, Riders of the Apocalypse have the ability to empower their mounts and keep their companion to their side forever, even should they perish. Speed: +1 Rank | ||
AVAILABILITY | SKILL | DESCRIPTION |
Cavalier Maxed | Divided Stance | Rider can unlock two of the Divine Stances at once. |
Secondary Job Maxed | Pale Chocobo | If the Rider’s mount falls in battle, a phantom version will appear for them to ride in its stead. |
Passive Job Maxed | Revelation | For five turns, gives the Calamity attribute to your companion. Decuple all of its stats. Companion dies permanently once the five turns over, but can return with Pale Chocobo. |
![]() ALCHEMIST (Chemist + ???????) An evolution from Chemist, born from its combination with another Job. In this evolved form, Alchemists can convert lesser money, lowering the prices from O'aka and the likes. Magical Defense: +1 Rank | ||
AVAILABILITY | SKILL | DESCRIPTION |
Chemist Maxed | Elixir Mastery | Allows creating elixirs, one every five turns. |
Secondary Job Maxed | Transmutation | Turn lesser-value gil coins into greater value ones. In practical terms, the cost of things you purchase is reduced by 10%. |
Passive Job Maxed | Chain Reaction | Unstable reactions will have residual damage on the target for 3 additional turns. |
![]() PERFORMER (Dancer + ???????) An evolution from Dancer, born from its combination with another Job. In this evolved form, Performers can enhance their allies even further. Magical Power: +1 Rank | ||
AVAILABILITY | SKILL | DESCRIPTION |
Dancer Maxed | Inspiration | Perform a dance specialized for one teammate to allow them to take an extra action. |
Secondary Job Maxed | Charisma | Status effects are more likely to occur when the Dancer ups their charm during their turn. |
Passive Job Maxed | Musical Number | Once a day, the dancer can start a dancing - in a style appropriate to the scene - and all characters must speak to the beat of the music or sing their feelings and thoughts. This song lasts no longer for four minutes (turns). |
![]() GALACTIC SCOURGE (Dark Knight + ???????) An evolution from Dark Knight, born from its combination with another Job. In this evolved form, Galactic Scourges gain powers beyond those of mere Dark Knight, becoming a threat as never seen before. Physical Defense: +1 Rank | ||
AVAILABILITY | SKILL | DESCRIPTION |
Dark Knight Maxed | Absolute Power | Passive; weapon glows red and deals more damage. |
Secondary Job Maxed | Lightning Storm | Powerful lightning attack on enemies immediately next to you. |
Passive Job Maxed | Telekinesis | Allows moving objects with the mind. |
![]() DRAGON KNIGHT (Dragoon + ???????) An evolution from Dragoon, born from its combination with another Job. In this evolved form, Dragon Knights harness the powers of past Dragoons whose feat are etched in legends. Physical Power: +1 Rank | ||
AVAILABILITY | SKILL | DESCRIPTION |
Dragoon Maxed | Estinien's Jump | Jump attack from such a height that you temporarily leave the battlefield and cannot be targeted by allies or enemies until you land. |
Secondary Job Maxed | Reis’s Wind | Moderate healing spell for a single target. |
Passive Job Maxed | Kain’s Lance | Severe aoe damage, once per battle. A physical attack that channels the frustration of a secondary protagonist. |
![]() DRUID (Geomancer + ???????) An evolution from Geomancer, born from its combination with another Job. In this evolved form, Druids use the elements to their advantage even further. Magical Power: +1 Rank | ||
AVAILABILITY | SKILL | DESCRIPTION |
Geomancer Maxed | Enhanced Terrain Boost | In addition to Green Energy, Druid gains a general attack potency bonus when fighting outside. |
Secondary Job Maxed | Shock Wave | Send a tremor of force through the earth, hitting targets a straight line generating out from the Druid. |
Passive Job Maxed | Ensnare | Grow vines that wrap around a target, dealing damage with thorns and a chance to reduce the target’s speed. |
![]() BLUE MAGE (Gourmand + ???????) An evolution from Gourmand, born from its combination with another Job. In this evolved form, Blue Mages can get rid of the shackles of being called Gourmand and finally reclaim their lost dignity. Magical Power: +1 Rank | ||
AVAILABILITY | SKILL | DESCRIPTION |
Gourmand Maxed | Seasoning | Sprinkle a blend of herbs and spices on a target, reducing the difficulty to devour them. |
Secondary Job Maxed | Blue Blood | Devoured enemy skills rate up to 100%. |
Passive Job Maxed | Top Chef | Use your superior foodie skills to insult others, delivering a psychic attack. |
![]() SNIPER (Gunslinger + ???????) An evolution from Gunslinger, born from its combination with another Job. In this evolved form, Snipers can target long-distances target easily as well as blend in with their environment. Attack Potency: +1 Rank | ||
AVAILABILITY | SKILL | DESCRIPTION |
Gunslinger Maxed | Spotter | Uses a pet as a spotter, increases accuracy even for very long range shot. |
Secondary Job Maxed | Night Vision | Allows to see in the night as if it was day time. |
Passive Job Maxed | Photosynthesis | Blend into the environment like a chameleon through photosynthesis generated by parasites covering your entire body. Don't ask. |
![]() PSYCHIC (Illusionist + ???????) An evolution from Illusionist, born from its combination with another Job. In this evolved form, Psychics can fly, a dream shared by many yet that only few will ever know. Speed: +1 Rank | ||
AVAILABILITY | SKILL | DESCRIPTION |
Illusionist Maxed | Telepathy | Enables moving objects with the power of the mind. |
Secondary Job Maxed | Flight | Allows flying at bird speed, limited to character’s stamina. |
Passive Job Maxed | Carrie | Go full-on Stephen King on a single battle. This power is lost permanently after one use. |
![]() GAMBLER (Jester + ???????) An evolution from Jester, born from its combination with another Job. In this evolved form, Gamblers can brief description. Speed: +1 Rank | ||
AVAILABILITY | SKILL | DESCRIPTION |
Jester Maxed | Jester’s Gesture | With a wave of their hand, the jester inflicts Unpredictability on a targe. |
Secondary Job Maxed | Gambler’s Rambler | Tell a story so painful[ly funny, moving, inappropriate, etc] that it inflicts psychic damage on the listener. |
Passive Job Maxed | Clown’s Clone | An illusory version of the Gambler appears, giving single target attacks against the Gambler a 50% chance of hitting the wrong clown. |
![]() CYBORG NINJA (Magitek Knight + ???????) An evolution from Magitek Knight, born from its combination with another Job. Cyborg Ninjas are using nanomachines to fuel their performance, which is said to be the answer to every questions ever asked by man. Healing Potency: +1 Rank | ||
AVAILABILITY | SKILL | DESCRIPTION |
Magitek KnightMaxed | Nanomachines | They harden in response to physical trauma. Passive 5% regen effect when taking damage. |
Secondary Job Maxed | Deflect | Once per day, parry bullets. |
Passive Job Maxed | SOP | Allows to keep track of allied magitek knights. |
![]() MASTER (Monk + ???????) An evolution from Monk, born from its combination with another Job. Masters are very powerful and skilled, but it is said for all of their knowledge, their luck is abysmal an they always get into the worst predicament. Magical Defense: +1 Rank | ||
AVAILABILITY | SKILL | DESCRIPTION |
Monk Maxed | Unlock | Uses one turn to focus within and unlock all 7 chakras. |
Secondary Job Maxed | Double Punch | Each physical attack the Master makes is followed up by one additional punch from their non-dominant hand. |
Passive Job Maxed | Stigma Magic | Focus energy from chakras to purify statuses inflicted on self. Requires two Chakras to be unlocked and subsequently locks them back. |
![]() GHOSTBUSTER (Necromancer + ???????) An evolution from Necromancer, born from its combination with another Job. It is said the Heroes of Light who fought Kalki used this as a proper Job to fight off ghosts. Attack Potency: +1 Rank | ||
AVAILABILITY | SKILL | DESCRIPTION |
Necromancer Maxed | Scientific Conversion | Enables use of all the spells through the photon pack. |
Secondary Job Maxed | Particle Thrower | Crossing the streams with another ghostbuster causes an explosion damaging allies and enemies alike. |
Passive Job Maxed | Atomic Destabilizer | Turns an ally or an enemy into a ghost for a turn, immunizing them to most attacks. |
![]() ASSASSIN (Ninja + ???????) An evolution from Ninja, born from its combination with another Job. In this evolved form, Assassins can easily distinguish allies from enemies and instantly kill certain enemies nearing death. Physical Power: +1 Rank | ||
AVAILABILITY | SKILL | DESCRIPTION |
Ninja Maxed | Eagle Vision | Allows to see enemies in red, friends in blue and targets in gold. |
Secondary Job Maxed | Assassination | Instantly kill target if their health is below 20%. |
Passive Job Maxed | Weapon Mastery | Passive, nullifies job weapon requirements. |
![]() GALACTIC KNIGHT (Paladin + ???????) An evolution from Paladin, born from its combination with another Job. In this evolved form, Galactic Knights are a counter to Galactic Scourges, using their power for good instead of evil. Magical Power: +1 Rank | ||
AVAILABILITY | SKILL | DESCRIPTION |
Paladin Maxed | Telekinesis | Enables moving objects with the power of the mind. |
Secondary Job Maxed | Inner Peace | Turns the blade blue or green and allows for faster attacks. |
Passive Job Maxed | Higher Leaps | Enables leaping fantastical heights equaled only by a dragoon. |
![]() ENGINEER (Puppet Master + ???????) An evolution from Puppet Master, born from its combination with another Job. In this evolved form, Engineers can summon a fearsome robot that speaks with a strange foreign accent. Physical Defense: +1 Rank | ||
AVAILABILITY | SKILL | DESCRIPTION |
Puppet Master Maxed | Role Reversal | Switch pet and master’s health. |
Secondary Job Maxed | Strings | Casts strings on an ally and puppet them for a turn, even if they're dead. |
Passive Job Maxed | T-800 | Turns the puppet into a scary robot for three turns, once per battle. Will always say 'I'll be back' at the end of the three turns. |
![]() BOW MAGE (Ranger + ???????) An evolution from Ranger, born from its combination with another Job. In this evolved form, Bow Mages can brief description. Physical Power: +1 Rank | ||
AVAILABILITY | SKILL | DESCRIPTION |
Ranger Maxed | Ranged Mastery | Allows use of guns, casting of spells can be done with an arrow or bullet. |
Secondary Job Maxed | Fiend Hunter | 100% critical rate against monsters. |
Passive Job Maxed | Bow Regard | Aim is now considered a passive skill. |
![]() RAINBOW MAGE (Red Mage + ???????) An evolution from Red Mage, born from its combination with another Job. Rainbow Mages have broken the barriers between Jobs and now emulate the play-style of even more mages, and yet still can't excel in any fields. Magical Power: +1 Rank | ||
AVAILABILITY | SKILL | DESCRIPTION |
Red Mage Maxed | Egi Summoning | Summon a cat-sized and ghostly version of an Eidolon. |
Secondary Job Maxed | Flash Step | Allows to teleport up to twenty feet away. Doesn't consume a turn if used to teleport within less than five feet. |
Passive Job Maxed | Soft Prescience | Passive skill active only in battle. Allows to see what the enemy will do 0.5 second before they do it. |
![]() CRYSTAL RESEARCHER (Scholar + ???????) An evolution from Scholar, born from its combination with another Job. In this evolved form, Crystal Researchers can buff their allies even further with very powerful skills. Magical Power: +1 Rank | ||
AVAILABILITY | SKILL | DESCRIPTION |
Scholar Maxed | Gift of Vaikuntha | Cast Haste (one turn) and Regen (3 turns) on a target. |
Secondary Job Maxed | Adamantium | Places a weak Barrier and Mbarrier on allied team. |
Passive Job Maxed | Vanish | Can withdraw self from a battle. Cannot return to the battle later. |
![]() BOUNTY HUNTER (Sky Pirate + ???????) An evolution from Sky Pirate, born from its combination with another Job. In this evolved form, Bounty Hunters can use a flamethrower and even fly. Magical Defense: +1 Rank | ||
AVAILABILITY | SKILL | DESCRIPTION |
Sky Pirate Maxed | Flamethrower | Fire attack in a cone before target. |
Secondary Job Maxed | Jetpack | Allows flying with a jetpack, enough energy is contained for fifteen minutes of uninterrupted flight. Must be manually recharged. |
Passive Job Maxed | Whipcord Launcher | Use a whipcord to try catching a target. |
![]() STAVE KNIGHT (Stave Master + ???????) An evolution from Stave Master, born from its combination with another Job. In this evolved form, Stave Masters gain in defense and speed. Attack Potency: +1 Rank | ||
AVAILABILITY | SKILL | DESCRIPTION |
Stave Master Maxed | Superior Meditation | Meditation raises physical power by two ranks for the next turn. |
Secondary Job Maxed | Strike Mastery | Moves so fast that when they deliver a strike attack, their defense is temporarily raised for the turn. |
Passive Job Maxed | Fierce Spinning Strike | A wave of spiritual energy emits from Spinning Strike, extending the radius of the attack to 30 feet. |
![]() GRAND SUMMONER (Summoner + ???????) An evolution from Summoner, born from its combination with another Job. In this evolved form, Grand Summoners can immortalize souls by turning them into Eidolons. Physical Defense: +1 Rank | ||
AVAILABILITY | SKILL | DESCRIPTION |
Summoner Maxed | Final Summoning | Passive. Ability to summon the Knights of the Round in their full, partial or egi forms. |
Secondary Job Maxed | Sending | Ability to turn a permanently dead Hero of Light into an Eidolon. |
Passive Job Maxed | Rebirth | Automatically apply Sending to self when dying. |
![]() CRYSTAL KNIGHT (Swordmaster + ???????) An evolution from Swordmaster, born from its combination with another Job. In this evolved form, Crystal Knights can resist even Jobs disabling skills. Attack Potency: +1 Rank | ||
AVAILABILITY | SKILL | DESCRIPTION |
Swordmaster Maxed | Unstoppable | Jobs cannot be disabled by an enemy skill. |
Secondary Job Maxed | Crystal Shield | One time per battle, invulnerability for one turn. |
Passive Job Maxed | True Counter | Counter skill delivers a medium-strength attack when hit. |
![]() GRANDMASTER (Tactician + ???????) An evolution from Tactician, born from its combination with another Job. In this evolved form, Grandmasters can use a wider array of skills. Magical Power: +1 Rank | ||
AVAILABILITY | SKILL | DESCRIPTION |
Tactician Maxed | Ignis | Adds the magical and physical values together, three turns. |
Secondary Job Maxed | Arcfire | Very powerful fire attack. |
Passive Job Maxed | Nosferatu | Extreme dark attack, absorbs damage dealt in health, once per battle only. |
![]() TIME LORD (Time Mage + ???????) An evolution from Time Mage, born from its combination with another Job. In this evolved form, Time Lords can brief description. Speed: +1 Rank | ||
AVAILABILITY | SKILL | DESCRIPTION |
Time Mage Maxed | Virtual Space | Allows to turn a space as tiny as a phone box into a larger space, one place only. |
Secondary Job Maxed | Slow Motion | Move much faster for a single turn, giving the impression that everything around the time mage is in slow-mo. |
Passive Job Maxed | Screwdriver | Once per day, this device can be used to do something completely unrelated to screws. Up to mod discretion if a proposed use will be successful. |
![]() KNIGHT OF THE CROSS (Templar + ???????) An evolution from Templar, born from its combination with another Job. It is said this Job disappeared for a long time due to the intervention of owners of the Assassin Job. Speed: +1 Rank | ||
AVAILABILITY | SKILL | DESCRIPTION |
Templar Maxed | Guiding Light | A light-based attack that has a chance of focusing a beam of light on the target that makes the next attack more effective. |
Secondary Job Maxed | Radiance | Imbue a single target with a glowing aura that greatly boosts defense for the next turn. |
Passive Job Maxed | Conspiracy | Turn lower-level enemies against one another. Chance to inflict a charm-like status on minion-level foes. |
![]() ENERGY BENDER (White Mage + ???????) An evolution from White Mage, born from its combination with another Job, boosting their healing powers and further giving them means of attack. Attack Potency: +1 Rank | ||
AVAILABILITY | SKILL | DESCRIPTION |
White Mage Maxed | Elementalist | Gain the ability to hear the heart of the elements of nature. |
Secondary Job Maxed | Kamehameha | Once per day, heavy damage that uses all MP that draws on your own energy. |
Passive Job Maxed | Healing Resonance | Healing spells cast on an ally now also cast a weaker healing spell on self as a bonus. |
![]() WHITE WIZARD (Wizard + ???????) An evolution from Wizard, born from its combination with another Job. As usual, Wizard has to be a passive Job. Stat: N/A | ||
AVAILABILITY | SKILL | DESCRIPTION |
Wizard Maxed | Shadowfax’s Blessing | Allows to summon your mount of choice at your side, wherever you may be. |
Secondary Job Maxed | Fellowship | Passive, all stats increase by 1% for each ally nearby. |
Passive Job Maxed | Light of the Realm | Illuminates tip of the equipped weapon, enough to light even the darkest places. |
JOB | MODIFIER SKILL | DESCRIPTION |
ARCHEOLOGIST | Starlight Past | Can dig up an artifact of Starlights past (a regifted gift, a rare ornament, ancient fruit cake, etc). |
ASTROLOGIAN | Star Light | can call down the power of star light into a powerful Light-based attack |
BARD | Christmas Carol | A special song that brings cheer to all who hear it. Raises a stat by 1 rank. |
BERSERKER | Holiday Cheer | Due to the magic of the season, Berserkers have a 50% chance of activating their Berserk status without losing control of their actions. |
BLACK MAGE | Let it Snow | Can summon snow clouds and create a winter wonderland. Fire-based enemies are weakened by 10%. |
CATMANCER | Santa Claws | Meowy Starlight! Use your Santa Claws to increase your attacks by 20%. |
CAVALIER | Reindeer Games | Mount grows antlers and gains the ability to fly short distances. Its beak/snout may glow red. |
CHEMIST | Egg Nog | The Ultimate Holiday potion(?) Gives the drinker the temporary ability to see through the eyes of a child. Everything seems exciting and new, and you may be able to hear the sound of magic bells in the skies at night. |
DANCER | Holiday Rush | A dance that reminds enemies how much they have left to do to prepare for the holiday! 50% chance of forcing enemies to flee the battle. |
DARK KNIGHT | Darkest Before Dawn | What is this emotion? It might be called…’Hope’? A temporary respite from the pain and suffering of this class (25% reduction on HP penalties for the use of their skills) |
DRAGOON | Down the Chimney | When jumping, can fit through |
FREELANCER | Holiday Surprise | Rocks thrown by the Freelancer will be transformed into coal if thrown at someone on the naughty list. They will turn into small gifts if thrown at someone on the nice list. |
GEOMANCER | Oh Christmas Tree | Can grow an evergreen tree in any plot of earth that is perfect for using as Starlight Tree. |
GOURMAND | Christmas Cookies | Can bake ingredients gathered into cookies, which can be fed to a character to boost a single stat 2 ranks for 24 hours (characters will only receive the benefit of one cookie, even if they consume many). |
GUNSLINGER | Red Ryder BB Gun | Can use this weapon, which can deliver only weak attacks, but has a chance of shooting out an eye. |
ILLUSIONIST | Visions of Sugar Plums | Casts a spell with a change of causing target see visions of holiday bliss, greatly reducing their ability to attack. |
JESTER | Keep on your Mistletoes | Cookies, nog, and all those other delicious treats, it would be such a shame if someone was to USE THIS ABILITY TO POISON THEM. |
MAGITEK KNIGHT | Gift of the Magitek | Once per Starlight, you can give a sacrifice an item and receive a thoughtful gift to give to your special person. HOWEVER, if the gift recipient is also a Magitek Knight, it somehow always turns out that the gift cannot be used as intended (usually because of the sacrifice they made). |
MONK | 5 Gold Rings | Allows the monk to equip |
NECROMANCER | Ghost of Christmas Past | When falling asleep on Starlight Eve, chance to call upon the Ghost of Christmas Past (will view a scene of the past), the Ghost of Christmas Present (will view a scene happening now at another place), or the Ghost of Christmas Future (will view a scene of the future). |
NINJA | Silent Night | Stealth Abilities increased by 50%. |
PALADIN | O Holy Knight | Boost to all attacks imbued with Holy power. |
PUPPET MASTER | Elf on the Shelf | Gain temporary control over this tiny elf puppet, which can spy on housemates to make sure they are not being naughty. This elf may commit pranks indiscriminately in the household when not being controlled. |
RANGER | St. Nick’s Blessing | 50% reduction to damage taken. |
RED MAGE | Mistletoe | Can summon mistletoe anywhere. 25% chance of charming a target (50% if they kiss you). |
SCHOLAR | All Knowing List | Receive a copy of the ALL KNOWING LIST. Have knowledge of a target’s ideal Starlight present. |
SKY PIRATE | Sleigh | Your airship takes on the appearance of a giant sleigh. |
STAVE MASTER | Candy Cane | Gain a giant (unbreakable) candy cane to use as a weapon. Successful hits have a 10% chance of causing Visions of Sugar Plums (see Illusionist) for a turn. |
SUMMONER | Security Elf | Summon a Tarutatu-sized elf that protects the Hero with ancient Holiday magic. |
SWORDMASTER | Singing Sword | Gain a singing sword that will delight listeners with soulful renditions of popular Starlight carols. Penalty to stealth, but an increase in attack when using this sword. |
TACTICIAN | Letters to Santa | Can write a letter to Santa, and receive a special item on Starlight Day. |
TEMPLAR | Suspicion | How does Santa Claus know your every move? What right does he have to judge? Is he really just your parents?? The Templar will feel compelled to ponder the true nature of the season while everyone else is enjoying the festivities. |
TIME MAGE | The Most Wonderful Time of the Year | Can cast a special ‘Slow’ spell on Starlight Day to extend the magical day by a few hours. |
WARLOCK | Krampus | Rather than giving presents, the Warlock has increased abilities to take presents away from others. 50% boost to stealth when performing heinous Anti-Starlight acts. May also take on physical aspects of a goat and/or demon during the month, rather than the traditional ‘Santa’ aspects. |
WHITE MAGE | Starlight Miracle | Healing spell potency is increased by 100%. |
WIZARD | Share the Love | Can activate the Santa Modifier for one or both of your passive jobs. |