eternitymods: (Default)

Advanced Jobs are born from the combination of two Jobs: The Primary and Secondary Jobs. The Primary Job is mandatory. It is the base of the Advanced Job. The Secondary Job, indicated as "??????" in the list below, is left to player choice. The Secondary Job you'll pick is permanent. Once you've picked a Secondary Job to active the Advanced Job, you won't be able to change the pair.

Each character can have access to only one Advanced Job. They don't need to equip or switch to their Advanced Jobs to use the skills they have unlocked. Their Advanced Job skills will be available at all times so long as the Primary and Secondary Jobs are in the active or passive slots. If either of them are stored away, Advanced Job skills will not be available. You don't need to submit a form to pick an Advanced Job, they'll become automatically available once the Endgame Event has started.




TREASURE HUNTER (Archaeologist + ???????)
An evolution from Archaeologist, born from its combination with another Job. It is said a past Hero of Light used this as a proper Job to uncover the mysteries of the past.

Speed: +1 Rank
AVAILABILITYSKILLDESCRIPTION
Treasure Hunter MaxedLoot DetectorOnce a day, find where the nearest valuable item is located in a room. Said item may or may not be within easy reach.
Secondary Job MaxedTeam UpDuring a battle, select up to two other party members to form a mini-party. The Archaeologist can use their turn to use their tools and whip to help the others perform stunt attacks, increasing their attack damage by 10%. They cannot interact with other players when this is active, nor can others interact with them.
Passive Job MaxedThat Belongs in a MuseumOnce a day, chance to confiscate a single item, taking it out of play due to its cultural significance. The more important the item, the more difficult the chance will be.





CELESTIAL MAGE (Astrologian + ???????)
An evolution from Astrologian, born from its combination with another Job. In this evolved form, Celestial Mages have greater magical abilities, dependent on their knowledge of their allies.

Magical Power: +1 Rank
AVAILABILITYSKILLDESCRIPTION
Astrologian MaxedZodiac CompatibilityPotency of spells against a target - enemy or ally- increase by 25% if their Zodiac sign is known to you.
Secondary Job MaxedGalaxy StopOnce per day, allows the Celestial Mage to stop an enemies’ ability to move OR enemy’s ability to attack for a single turn.
Passive Job MaxedStacked DeckAllows the Celestial Mage to remove 13 of the Spear cards from their deck. Probability of drawing a Spear card reduces to roughly 13%, the probability of drawing the other suits is approximately 29%.





GODDESS OF DEATH (Bard + ???????)
An evolution from Bard, born from its combination with another Job. In this evolved form, a Goddess of Death can play melodies that are said to have been written by Kalki herself.

Speed: +1 Rank
AVAILABILITYSKILLDESCRIPTION
Bard MaxedSong of RemembranceA song that uses the power of the Dream Width to trigger a memory in a single target. 25% chance of a happy memory- Target gains a boost in health. 25% chance of a sad memory- Target takes a penalty to defense. 25% chance of a scary memory- Target takes a penalty to attack 25% of an inspiring memory- Target gains a boost in attack.
Secondary Job MaxedSong of Death A song that is heard by allies and enemies alike. 10% chance of inflicting Death Status on each listener.
Passive Job MaxedSong of a Lost Dream This skill does not do anything. It is just an amateurish song played on the violin, a composition of someone who aspired to be a bard, but was never able to pursue it.





FURY WARRIOR (Berserker + ???????)
An evolution from Berserker, born from its combination with another Job. In this evolved form, Fury Warriors can brief control their fury to an extent, making it easier to use the Job as needed.

Physical Power: +1 Rank
AVAILABILITYSKILLDESCRIPTION
Berserker MaxedBlood Bond One character who has bonded with the Berserker will be recognized as an ally even while the Berserker is in True Fury.
Secondary Job MaxedBear Coat Can raise Defense for 5 turns once per day.
Passive Job MaxedAxe to Grind Allows the Berserker to focus their rage on a single target. Rage will end when the target is ended.





GRAND CASTER (Black Mage + ???????)
An evolution from Black Mage, born from its combination with another Job. In this evolved form, Grand Casters can cast in quick succession and even seal-heal, albeit to a limited extent.

Attack Potency: +1 Rank
AVAILABILITYSKILLDESCRIPTION
Black Mage MaxedTriple Cast Casts a skill three times in a row. Once per battle.
Secondary Job MaxedOsmose Weak attack spells that drains the damage dealt into health for self.
Passive Job MaxedMeteor Shower Powerful aoe attack of power level between ultima and meteor, once per day only.





NEKOMANCER (Catmancer + ???????)
An evolution from Catmancer, born from its combination with another Job. In this evolved form, Nekomancers discover what it is like to be a Necromancer, without the downsides of it.

Healing Potency: +1 Rank
AVAILABILITYSKILLDESCRIPTION
Catmancer MaxedNine Lives Once per day for a total of 8 times ever, can return from an attack that would kill you with 1hp.
Secondary Job MaxedPet Semetery Summon a zombie cat to help fight with you for the battle. Friendly fire is possible.
Passive Job MaxedNekomimi Gain some cat-like features. They don’t help in battle, and they telecast your emotions. Have fun with that.





RIDER OF THE APOCALYPSE (Cavalier + ???????)
An evolution from Cavalier, born from its combination with another Job. In this evolved form, Riders of the Apocalypse have the ability to empower their mounts and keep their companion to their side forever, even should they perish.

Speed: +1 Rank
AVAILABILITYSKILLDESCRIPTION
Cavalier MaxedDivided Stance Rider can unlock two of the Divine Stances at once.
Secondary Job MaxedPale Chocobo If the Rider’s mount falls in battle, a phantom version will appear for them to ride in its stead.
Passive Job MaxedRevelation For five turns, gives the Calamity attribute to your companion. Decuple all of its stats. Companion dies permanently once the five turns over, but can return with Pale Chocobo.





ALCHEMIST (Chemist + ???????)
An evolution from Chemist, born from its combination with another Job. In this evolved form, Alchemists can convert lesser money, lowering the prices from O'aka and the likes.

Magical Defense: +1 Rank
AVAILABILITYSKILLDESCRIPTION
Chemist MaxedElixir Mastery Allows creating elixirs, one every five turns.
Secondary Job MaxedTransmutation Turn lesser-value gil coins into greater value ones. In practical terms, the cost of things you purchase is reduced by 10%.
Passive Job MaxedChain Reaction Unstable reactions will have residual damage on the target for 3 additional turns.





PERFORMER (Dancer + ???????)
An evolution from Dancer, born from its combination with another Job. In this evolved form, Performers can enhance their allies even further.

Magical Power: +1 Rank
AVAILABILITYSKILLDESCRIPTION
Dancer MaxedInspiration Perform a dance specialized for one teammate to allow them to take an extra action.
Secondary Job MaxedCharisma Status effects are more likely to occur when the Dancer ups their charm during their turn.
Passive Job MaxedMusical Number Once a day, the dancer can start a dancing - in a style appropriate to the scene - and all characters must speak to the beat of the music or sing their feelings and thoughts. This song lasts no longer for four minutes (turns).





GALACTIC SCOURGE (Dark Knight + ???????)
An evolution from Dark Knight, born from its combination with another Job. In this evolved form, Galactic Scourges gain powers beyond those of mere Dark Knight, becoming a threat as never seen before.

Physical Defense: +1 Rank
AVAILABILITYSKILLDESCRIPTION
Dark Knight MaxedAbsolute Power Passive; weapon glows red and deals more damage.
Secondary Job MaxedLightning Storm Powerful lightning attack on enemies immediately next to you.
Passive Job MaxedTelekinesis Allows moving objects with the mind.





DRAGON KNIGHT (Dragoon + ???????)
An evolution from Dragoon, born from its combination with another Job. In this evolved form, Dragon Knights harness the powers of past Dragoons whose feat are etched in legends.

Physical Power: +1 Rank
AVAILABILITYSKILLDESCRIPTION
Dragoon MaxedEstinien's Jump Jump attack from such a height that you temporarily leave the battlefield and cannot be targeted by allies or enemies until you land.
Secondary Job MaxedReis’s Wind Moderate healing spell for a single target.
Passive Job MaxedKain’s Lance Severe aoe damage, once per battle. A physical attack that channels the frustration of a secondary protagonist.





DRUID (Geomancer + ???????)
An evolution from Geomancer, born from its combination with another Job. In this evolved form, Druids use the elements to their advantage even further.

Magical Power: +1 Rank
AVAILABILITYSKILLDESCRIPTION
Geomancer MaxedEnhanced Terrain Boost In addition to Green Energy, Druid gains a general attack potency bonus when fighting outside.
Secondary Job MaxedShock Wave Send a tremor of force through the earth, hitting targets a straight line generating out from the Druid.
Passive Job MaxedEnsnare Grow vines that wrap around a target, dealing damage with thorns and a chance to reduce the target’s speed.





BLUE MAGE (Gourmand + ???????)
An evolution from Gourmand, born from its combination with another Job. In this evolved form, Blue Mages can get rid of the shackles of being called Gourmand and finally reclaim their lost dignity.

Magical Power: +1 Rank
AVAILABILITYSKILLDESCRIPTION
Gourmand MaxedSeasoning Sprinkle a blend of herbs and spices on a target, reducing the difficulty to devour them.
Secondary Job MaxedBlue Blood Devoured enemy skills rate up to 100%.
Passive Job MaxedTop Chef Use your superior foodie skills to insult others, delivering a psychic attack.





SNIPER (Gunslinger + ???????)
An evolution from Gunslinger, born from its combination with another Job. In this evolved form, Snipers can target long-distances target easily as well as blend in with their environment.

Attack Potency: +1 Rank
AVAILABILITYSKILLDESCRIPTION
Gunslinger MaxedSpotter Uses a pet as a spotter, increases accuracy even for very long range shot.
Secondary Job MaxedNight Vision Allows to see in the night as if it was day time.
Passive Job MaxedPhotosynthesis Blend into the environment like a chameleon through photosynthesis generated by parasites covering your entire body. Don't ask.





PSYCHIC (Illusionist + ???????)
An evolution from Illusionist, born from its combination with another Job. In this evolved form, Psychics can fly, a dream shared by many yet that only few will ever know.

Speed: +1 Rank
AVAILABILITYSKILLDESCRIPTION
Illusionist MaxedTelepathy Enables moving objects with the power of the mind.
Secondary Job MaxedFlight Allows flying at bird speed, limited to character’s stamina.
Passive Job MaxedCarrie Go full-on Stephen King on a single battle. This power is lost permanently after one use.





GAMBLER (Jester + ???????)
An evolution from Jester, born from its combination with another Job. In this evolved form, Gamblers can brief description.

Speed: +1 Rank
AVAILABILITYSKILLDESCRIPTION
Jester MaxedJester’s Gesture With a wave of their hand, the jester inflicts Unpredictability on a targe.
Secondary Job MaxedGambler’s Rambler Tell a story so painful[ly funny, moving, inappropriate, etc] that it inflicts psychic damage on the listener.
Passive Job MaxedClown’s Clone An illusory version of the Gambler appears, giving single target attacks against the Gambler a 50% chance of hitting the wrong clown.





CYBORG NINJA (Magitek Knight + ???????)
An evolution from Magitek Knight, born from its combination with another Job. Cyborg Ninjas are using nanomachines to fuel their performance, which is said to be the answer to every questions ever asked by man.

Healing Potency: +1 Rank
AVAILABILITYSKILLDESCRIPTION
Magitek KnightMaxedNanomachines They harden in response to physical trauma. Passive 5% regen effect when taking damage.
Secondary Job MaxedDeflect Once per day, parry bullets.
Passive Job MaxedSOP Allows to keep track of allied magitek knights.





MASTER (Monk + ???????)
An evolution from Monk, born from its combination with another Job. Masters are very powerful and skilled, but it is said for all of their knowledge, their luck is abysmal an they always get into the worst predicament.

Magical Defense: +1 Rank
AVAILABILITYSKILLDESCRIPTION
Monk MaxedUnlock Uses one turn to focus within and unlock all 7 chakras.
Secondary Job MaxedDouble Punch Each physical attack the Master makes is followed up by one additional punch from their non-dominant hand.
Passive Job MaxedStigma Magic Focus energy from chakras to purify statuses inflicted on self. Requires two Chakras to be unlocked and subsequently locks them back.





GHOSTBUSTER (Necromancer + ???????)
An evolution from Necromancer, born from its combination with another Job. It is said the Heroes of Light who fought Kalki used this as a proper Job to fight off ghosts.

Attack Potency: +1 Rank
AVAILABILITYSKILLDESCRIPTION
Necromancer MaxedScientific Conversion Enables use of all the spells through the photon pack.
Secondary Job MaxedParticle Thrower Crossing the streams with another ghostbuster causes an explosion damaging allies and enemies alike.
Passive Job MaxedAtomic Destabilizer Turns an ally or an enemy into a ghost for a turn, immunizing them to most attacks.





ASSASSIN (Ninja + ???????)
An evolution from Ninja, born from its combination with another Job. In this evolved form, Assassins can easily distinguish allies from enemies and instantly kill certain enemies nearing death.

Physical Power: +1 Rank
AVAILABILITYSKILLDESCRIPTION
Ninja MaxedEagle Vision Allows to see enemies in red, friends in blue and targets in gold.
Secondary Job MaxedAssassination Instantly kill target if their health is below 20%.
Passive Job MaxedWeapon Mastery Passive, nullifies job weapon requirements.





GALACTIC KNIGHT (Paladin + ???????)
An evolution from Paladin, born from its combination with another Job. In this evolved form, Galactic Knights are a counter to Galactic Scourges, using their power for good instead of evil.

Magical Power: +1 Rank
AVAILABILITYSKILLDESCRIPTION
Paladin MaxedTelekinesis Enables moving objects with the power of the mind.
Secondary Job MaxedInner Peace Turns the blade blue or green and allows for faster attacks.
Passive Job MaxedHigher Leaps Enables leaping fantastical heights equaled only by a dragoon.





ENGINEER (Puppet Master + ???????)
An evolution from Puppet Master, born from its combination with another Job. In this evolved form, Engineers can summon a fearsome robot that speaks with a strange foreign accent.

Physical Defense: +1 Rank
AVAILABILITYSKILLDESCRIPTION
Puppet Master MaxedRole Reversal Switch pet and master’s health.
Secondary Job MaxedStrings Casts strings on an ally and puppet them for a turn, even if they're dead.
Passive Job MaxedT-800 Turns the puppet into a scary robot for three turns, once per battle. Will always say 'I'll be back' at the end of the three turns.





BOW MAGE (Ranger + ???????)
An evolution from Ranger, born from its combination with another Job. In this evolved form, Bow Mages can brief description.

Physical Power: +1 Rank
AVAILABILITYSKILLDESCRIPTION
Ranger MaxedRanged Mastery Allows use of guns, casting of spells can be done with an arrow or bullet.
Secondary Job MaxedFiend Hunter 100% critical rate against monsters.
Passive Job MaxedBow Regard Aim is now considered a passive skill.





RAINBOW MAGE (Red Mage + ???????)
An evolution from Red Mage, born from its combination with another Job. Rainbow Mages have broken the barriers between Jobs and now emulate the play-style of even more mages, and yet still can't excel in any fields.

Magical Power: +1 Rank
AVAILABILITYSKILLDESCRIPTION
Red Mage MaxedEgi Summoning Summon a cat-sized and ghostly version of an Eidolon.
Secondary Job MaxedFlash Step Allows to teleport up to twenty feet away. Doesn't consume a turn if used to teleport within less than five feet.
Passive Job MaxedSoft Prescience Passive skill active only in battle. Allows to see what the enemy will do 0.5 second before they do it.





CRYSTAL RESEARCHER (Scholar + ???????)
An evolution from Scholar, born from its combination with another Job. In this evolved form, Crystal Researchers can buff their allies even further with very powerful skills.

Magical Power: +1 Rank
AVAILABILITYSKILLDESCRIPTION
Scholar MaxedGift of Vaikuntha Cast Haste (one turn) and Regen (3 turns) on a target.
Secondary Job MaxedAdamantium Places a weak Barrier and Mbarrier on allied team.
Passive Job MaxedVanish Can withdraw self from a battle. Cannot return to the battle later.





BOUNTY HUNTER (Sky Pirate + ???????)
An evolution from Sky Pirate, born from its combination with another Job. In this evolved form, Bounty Hunters can use a flamethrower and even fly.

Magical Defense: +1 Rank
AVAILABILITYSKILLDESCRIPTION
Sky Pirate MaxedFlamethrower Fire attack in a cone before target.
Secondary Job MaxedJetpack Allows flying with a jetpack, enough energy is contained for fifteen minutes of uninterrupted flight. Must be manually recharged.
Passive Job MaxedWhipcord Launcher Use a whipcord to try catching a target.





STAVE KNIGHT (Stave Master + ???????)
An evolution from Stave Master, born from its combination with another Job. In this evolved form, Stave Masters gain in defense and speed.

Attack Potency: +1 Rank
AVAILABILITYSKILLDESCRIPTION
Stave Master MaxedSuperior Meditation Meditation raises physical power by two ranks for the next turn.
Secondary Job MaxedStrike Mastery Moves so fast that when they deliver a strike attack, their defense is temporarily raised for the turn.
Passive Job MaxedFierce Spinning Strike A wave of spiritual energy emits from Spinning Strike, extending the radius of the attack to 30 feet.





GRAND SUMMONER (Summoner + ???????)
An evolution from Summoner, born from its combination with another Job. In this evolved form, Grand Summoners can immortalize souls by turning them into Eidolons.

Physical Defense: +1 Rank
AVAILABILITYSKILLDESCRIPTION
Summoner MaxedFinal Summoning Passive. Ability to summon the Knights of the Round in their full, partial or egi forms.
Secondary Job MaxedSending Ability to turn a permanently dead Hero of Light into an Eidolon.
Passive Job MaxedRebirth Automatically apply Sending to self when dying.





CRYSTAL KNIGHT (Swordmaster + ???????)
An evolution from Swordmaster, born from its combination with another Job. In this evolved form, Crystal Knights can resist even Jobs disabling skills.

Attack Potency: +1 Rank
AVAILABILITYSKILLDESCRIPTION
Swordmaster MaxedUnstoppable Jobs cannot be disabled by an enemy skill.
Secondary Job MaxedCrystal Shield One time per battle, invulnerability for one turn.
Passive Job MaxedTrue Counter Counter skill delivers a medium-strength attack when hit.





GRANDMASTER (Tactician + ???????)
An evolution from Tactician, born from its combination with another Job. In this evolved form, Grandmasters can use a wider array of skills.

Magical Power: +1 Rank
AVAILABILITYSKILLDESCRIPTION
Tactician MaxedIgnis Adds the magical and physical values together, three turns.
Secondary Job MaxedArcfire Very powerful fire attack.
Passive Job MaxedNosferatu Extreme dark attack, absorbs damage dealt in health, once per battle only.





TIME LORD (Time Mage + ???????)
An evolution from Time Mage, born from its combination with another Job. In this evolved form, Time Lords can brief description.

Speed: +1 Rank
AVAILABILITYSKILLDESCRIPTION
Time Mage MaxedVirtual Space Allows to turn a space as tiny as a phone box into a larger space, one place only.
Secondary Job MaxedSlow Motion Move much faster for a single turn, giving the impression that everything around the time mage is in slow-mo.
Passive Job MaxedScrewdriver Once per day, this device can be used to do something completely unrelated to screws. Up to mod discretion if a proposed use will be successful.





KNIGHT OF THE CROSS (Templar + ???????)
An evolution from Templar, born from its combination with another Job. It is said this Job disappeared for a long time due to the intervention of owners of the Assassin Job.

Speed: +1 Rank
AVAILABILITYSKILLDESCRIPTION
Templar MaxedGuiding Light A light-based attack that has a chance of focusing a beam of light on the target that makes the next attack more effective.
Secondary Job MaxedRadiance Imbue a single target with a glowing aura that greatly boosts defense for the next turn.
Passive Job MaxedConspiracy Turn lower-level enemies against one another. Chance to inflict a charm-like status on minion-level foes.





ENERGY BENDER (White Mage + ???????)
An evolution from White Mage, born from its combination with another Job, boosting their healing powers and further giving them means of attack.

Attack Potency: +1 Rank
AVAILABILITYSKILLDESCRIPTION
White Mage MaxedElementalist Gain the ability to hear the heart of the elements of nature.
Secondary Job MaxedKamehameha Once per day, heavy damage that uses all MP that draws on your own energy.
Passive Job MaxedHealing Resonance Healing spells cast on an ally now also cast a weaker healing spell on self as a bonus.





WHITE WIZARD (Wizard + ???????)
An evolution from Wizard, born from its combination with another Job. As usual, Wizard has to be a passive Job.

Stat: N/A
AVAILABILITYSKILLDESCRIPTION
Wizard MaxedShadowfax’s Blessing Allows to summon your mount of choice at your side, wherever you may be.
Secondary Job MaxedFellowship Passive, all stats increase by 1% for each ally nearby.
Passive Job MaxedLight of the Realm Illuminates tip of the equipped weapon, enough to light even the darkest places.


Locations

Jul. 20th, 2019 12:19 pm
eternitymods: (Crystallis)
locations )

Bestiary

Jul. 20th, 2019 12:19 pm
eternitymods: (Crystallis)
bestiary )

Races

Jul. 20th, 2019 12:19 pm
eternitymods: (Crystallis)
races )
eternitymods: (Default)
Please reply to this post with the form below to vote for the total duration of the time loops. All comments are screened, so feel free to share any concerns you have for the maximum duration of the time loops, preferences, etc. We will average all the results while keeping in mind personal concerns and preferences. To help with making a choice, here is a reference table:

1 Loop: 3 Days, 7 Hours
10 Loops: 1 Month, 3 Days
100 Loops: 11 Months
1000 Loops: 9 Years, Two Months

10 is the minimum, 1000 the maximum. The poll will remain open 7 days. Each player can only vote once, even if they have multiple characters.

eternitymods: (Melodies of Eternity)
After spending time in the empire's Crystal Temple, Ganeshan has labored tirelessly to put all of this new job knowledge into effect by enhancing the current asterisks...with the power of Starlight!

Based on the powers of the Legendary Hero known as Santa Claus, during the month of December, non-custom job asterisks will gain an additional modifier skill- the Santa Modifier.

The Santa modifier will only be available during the month of December, and only your Active Job's Santa modifier skill will be in effect (except in the case of Wizard).


JOBMODIFIER SKILLDESCRIPTION
ARCHEOLOGISTStarlight PastCan dig up an artifact of Starlights past (a regifted gift, a rare ornament, ancient fruit cake, etc).
ASTROLOGIANStar Lightcan call down the power of star light into a powerful Light-based attack
BARDChristmas CarolA special song that brings cheer to all who hear it. Raises a stat by 1 rank.
BERSERKERHoliday CheerDue to the magic of the season, Berserkers have a 50% chance of activating their Berserk status without losing control of their actions.
BLACK MAGELet it SnowCan summon snow clouds and create a winter wonderland. Fire-based enemies are weakened by 10%.
CATMANCERSanta ClawsMeowy Starlight! Use your Santa Claws to increase your attacks by 20%.
CAVALIERReindeer GamesMount grows antlers and gains the ability to fly short distances. Its beak/snout may glow red.
CHEMISTEgg NogThe Ultimate Holiday potion(?) Gives the drinker the temporary ability to see through the eyes of a child. Everything seems exciting and new, and you may be able to hear the sound of magic bells in the skies at night.
DANCERHoliday RushA dance that reminds enemies how much they have left to do to prepare for the holiday! 50% chance of forcing enemies to flee the battle.
DARK KNIGHTDarkest Before DawnWhat is this emotion? It might be called…’Hope’? A temporary respite from the pain and suffering of this class (25% reduction on HP penalties for the use of their skills)
DRAGOONDown the ChimneyWhen jumping, can fit through chimney-sized spaces that would normally be too small to fit through.
FREELANCERHoliday SurpriseRocks thrown by the Freelancer will be transformed into coal if thrown at someone on the naughty list. They will turn into small gifts if thrown at someone on the nice list.
GEOMANCEROh Christmas TreeCan grow an evergreen tree in any plot of earth that is perfect for using as Starlight Tree.
GOURMANDChristmas CookiesCan bake ingredients gathered into cookies, which can be fed to a character to boost a single stat 2 ranks for 24 hours (characters will only receive the benefit of one cookie, even if they consume many).
GUNSLINGERRed Ryder BB GunCan use this weapon, which can deliver only weak attacks, but has a chance of shooting out an eye.
ILLUSIONISTVisions of Sugar PlumsCasts a spell with a change of causing target see visions of holiday bliss, greatly reducing their ability to attack.
JESTERKeep on your MistletoesCookies, nog, and all those other delicious treats, it would be such a shame if someone was to USE THIS ABILITY TO POISON THEM.
MAGITEK KNIGHTGift of the MagitekOnce per Starlight, you can give a sacrifice an item and receive a thoughtful gift to give to your special person. HOWEVER, if the gift recipient is also a Magitek Knight, it somehow always turns out that the gift cannot be used as intended (usually because of the sacrifice they made).
MONK5 Gold RingsAllows the monk to equip brass gold knuckles, raising damage without reducing the Monk’s bare-handed abilities.
NECROMANCERGhost of Christmas PastWhen falling asleep on Starlight Eve, chance to call upon the Ghost of Christmas Past (will view a scene of the past), the Ghost of Christmas Present (will view a scene happening now at another place), or the Ghost of Christmas Future (will view a scene of the future).
NINJASilent NightStealth Abilities increased by 50%.
PALADINO Holy KnightBoost to all attacks imbued with Holy power.
PUPPET MASTERElf on the ShelfGain temporary control over this tiny elf puppet, which can spy on housemates to make sure they are not being naughty. This elf may commit pranks indiscriminately in the household when not being controlled.
RANGERSt. Nick’s Blessing50% reduction to damage taken.
RED MAGEMistletoeCan summon mistletoe anywhere. 25% chance of charming a target (50% if they kiss you).
SCHOLARAll Knowing ListReceive a copy of the ALL KNOWING LIST. Have knowledge of a target’s ideal Starlight present.
SKY PIRATESleighYour airship takes on the appearance of a giant sleigh.
STAVE MASTERCandy CaneGain a giant (unbreakable) candy cane to use as a weapon. Successful hits have a 10% chance of causing Visions of Sugar Plums (see Illusionist) for a turn.
SUMMONERSecurity ElfSummon a Tarutatu-sized elf that protects the Hero with ancient Holiday magic.
SWORDMASTERSinging SwordGain a singing sword that will delight listeners with soulful renditions of popular Starlight carols. Penalty to stealth, but an increase in attack when using this sword.
TACTICIANLetters to SantaCan write a letter to Santa, and receive a special item on Starlight Day.
TEMPLARSuspicionHow does Santa Claus know your every move? What right does he have to judge? Is he really just your parents?? The Templar will feel compelled to ponder the true nature of the season while everyone else is enjoying the festivities.
TIME MAGEThe Most Wonderful Time of the YearCan cast a special ‘Slow’ spell on Starlight Day to extend the magical day by a few hours.
WARLOCKKrampusRather than giving presents, the Warlock has increased abilities to take presents away from others. 50% boost to stealth when performing heinous Anti-Starlight acts. May also take on physical aspects of a goat and/or demon during the month, rather than the traditional ‘Santa’ aspects.
WHITE MAGEStarlight MiracleHealing spell potency is increased by 100%.
WIZARDShare the LoveCan activate the Santa Modifier for one or both of your passive jobs.
eternitymods: (Default)
Find the extended details for your quest board quest below.
eternitymods: (Default)
Please reply using the following form to petition for a new Asterisk. Keep in mind that IC, the character would have to visit the Guild and undergo basic training to officially obtain it.