eternitymods: (Default)
Melodies Of Eternity Moderators ([personal profile] eternitymods) wrote2018-09-10 05:45 pm

CUSTOM JOBS


INTRODUCTION

What are Custom Jobs?
Custom Jobs are built out of the characters's powers and abilities back in their homeworld. Using a Custom Job, they can recreate their powers and use them in Vaikuntha by fitting the Job format. Custom jobs must be based on the characters skills in canon. If their skills are very closely aligned with an existing job, we will ask you to use the existing version rather than creating a custom version. The learning process for a Custom Job is the same than for regular Jobs: EXP has to be spent for characters to be able to use their powers in Vaikuntha. Native OCs can develop Custom Jobs after regaining 3 memories of their past life.

Jobs do not need to focus on numbers, and are meant to guide RP battle threads rather than be a list of calculations. Any percentages we list in the standard Job List are to give you a basic idea of attack potency, and are not considered exact.

Jobs should be simple and easy to understand. If you can’t explain something simply, the mechanic you are proposing is likely too complex. Skill descriptions should be in line with the skill descriptions of the existing job classes in terms of length and complexity.

A Job that doesn't focus on a specific magic/skill (healing, AOE, single target, etc.) should not be more powerful than a regular Job focused on that area (Ex- White Mage is focused on healing and uses their supreme skill to raise a single character. A skill that can raise at a lower (non-supreme) skill level or raise multiple people will not be accepted).

Can my Custom Job have Modifier, Bonus and Supreme skills?
Yes. They work exactly the same way than they do for other Jobs. The Supreme Skill of a Custom Job is an improved version of the character's Melody. The requirements to learn it are the same than those for any Supreme Skill. Learning the Supreme Skill of a Custom Job locks you out from learning any other Supreme Skill and from using your character's Melody as a Melody: choose wisely whether it's worth the sacrifice.

Can I have multiple Custom Jobs?
Your character can have up to two Custom Jobs: one of their own making and one they've learnt from someone else. You cannot have two Custom Jobs or your own making or two Custom Jobs learnt from someone else.

BUILDING A CUSTOM JOB


JOB NAME

A description of what your job is like. It should give enough of an overview to understand what the job is all about pretty quickly.
ꜰᴀᴠᴏʀᴇᴅ ᴡᴇᴀᴘᴏɴ: Up to three weapon types
ꜰᴀᴠᴏʀᴇᴅ ᴀʀᴍᴏʀ: Up two two clothes types
sᴛʀᴇɴɢᴛʜs: Listed here should be the strengths of this job, includes specifics about skills that do not fit in the skill box.
ᴡᴇᴀᴋɴᴇssᴇs: Listed here should be the weaknesses, they should equal the strengths.
physical power: X
magical power: X
attack potency: X
healing potency: X
physical defense: X
magical defense: X
speed: X
EXPSKILLDESCRIPTION
0000NameDescription
0050NameDescription
0100NameDescription
0200NameDescription
0350NameDescription
0500NameDescription
0750NameDescription
1000NameDescription
EXPJOB BONUSDESCRIPTION
0000NameDescription
EXPMODIFIER SKILLDESCRIPTION
0500NameDescription
EXPMELODYDESCRIPTION
3000NameDescription


Availability
Custom Jobs are available two weeks after a character started working on it. They have to work on it for the two weeks, two hours a day in the Curti Center with Ganeshan and the scientific team, since data for the Custom Job rely on the character. Data is extracted from them and poured into the Job Crystals, then they must run tests and simulations to see if the Job works correctly.

Statistics
You can use a grand total of 20 points to spread across your stats. You can have only 1 S-Rank and only 1 E-Rank. You can have only two stats with the same rank (maximum of two As, two Bs, etc).
S: 5
A: 4
B: 3
C: 2
D: 1
E: 0

Skills
Skills shouldn't be redundant (aka, an early skill shouldn't get replaced by a later skill). Likewise, you should start with the weakest skill and end with the most powerful skill. 1000 EXP skill can be used only once a hour as they are more powerful than the rest (eg: ultima). Skills can share the names and effects of pre-existing Job skills should it be part of the character's powers (eg: bandanna for Snake, Shadow Flare for Sephiroth).

Bonus Skill should be something non-battle related and somewhat minor compared to the rest, but that is specific to your character and was erased in Vaikuntha. Melody is the same Melody you submitted, but stronger and on Supreme Skill scale. This is optional.
Modifier Skill can be a weaker version of a regular skill / job effect or something different that's part of your character's toolset. It will be available only when using another job (eg, Zelda's triforce giving her skills a boost, Mario retaining his ability to jump high, Harry Potter being able to use a wand to cast his skills).

Form
Use the form below to submit you Custom Job in this post. We'll review and either accept, reject or ask for revisions within a 7-days delay. If the job is not properly revised after two attempts, it will be rejected. It is recommended you keep a copy of the Custom Job form in your journal, should you modify it for revision requests.


SHARING CUSTOM JOBS

Who can I share my Custom Job with?
You can share your Custom Job with any player character, outworlder or natives. However, they can only learn up to the skill you've learned (eg: if you're at the 750 EXP skill, they won't be able to learn any further until you get to the 1000 EXP skill). Any Custom Job owner can have only one Apprentice at a time. Once their apprentice has mastered the Custom Job (1000 EXP), they can take on another apprentice if they'd like.

Apprentices cannot learn the Melody / Supreme Skill of a Custom Job. Shared Custom Jobs use the EXP system. ICly however, it is expected for the Master to train the Apprentice and teach them how to use the Custom Job.

Form
Please reply in the appropriate thread below to become someone's apprentice. Both players and their characters must be okay with it.
tiredcharmer: (Default)

[personal profile] tiredcharmer 2019-05-26 09:53 pm (UTC)(link)

Legislacerator

On Alternia and in its associated empire, all tealblooded trolls are destined to become legislacerators; a combination of investigator, bounty hunter, and prosecuting attorney. While each tealblood focuses on different aspects of the profession, they all receive basic combat training, and the techniques legislacerators use to bring their prey in are well known and very feared. Legislacerators use a combination of amazing speed, predictive reasoning, and precise bladework to take down criminals and dangerous monsters.
ꜰᴀᴠᴏʀᴇᴅ ᴡᴇᴀᴘᴏɴ: One-handed blades, firearms, martial arts
ꜰᴀᴠᴏʀᴇᴅ ᴀʀᴍᴏʀ: Light armor, legislacerator regalia
sᴛʀᴇɴᴛɢʜs: The legislacerator is a terrifying force on the battlefield with the sheer amount of damage they can do and their ability to analyze and counter their opponent's abilities.
ᴡᴇᴀᴋɴᴇssᴇs: The legislacerator has few ways to deal with large crowds of enemies, and as lone wolves they have little in the way of benefits to offer to their allies.
physical power: A
magical power: D
attack potency: A
healing potency: E
physical defense: B
magical defense: B
speed: S
EXPSKILLDESCRIPTION
0000Careful StudyApplies the studied status to a target and may follow up with a weak physical combo. The legislacerator track studied targets with uncanny accuracy. This skill can be used to attack and study two targets when the job is mastered.
0050Justice's SwordSingle-target medium physical attack. The legislacerator can remove the studied status from their target while using this skill to attack twice instead.
0100Crushing GazeSingle-target weak psychic attack that inflicts Fear, which lowers attack and increases chances of fleeing. Ineffective on bosses. Can only be used on studied targets and removes the studied status.
0200BloodhoundSingle-target medium physical combo. Potency doubles when under 50% HP, or triples and inflicts additional weak damage ignoring defense when under 20%.
0350Critical FocusCan remove the studied status from a target to learn basic information about it, its stats, and its elemental strengths and weaknesses; and the target's defense is ignored the next time the legislacerator attacks them.
0500Sunslammer and MoonsetterSingle-target medium physical combo that drastically increases the potency of the next damaging skill used. Can only be used on studied targets and removes the studied status.
0750LegislacerationSingle-target powerful physical combo.
1000Redglare's WrathSingle-target severe physical combo that inflicts Bleed, which deals weak damage ignoring defense for three turns.
EXPJOB BONUSDESCRIPTION
0000Menacing The legislacerator is a grim force on the battlefield and off it, their mere presence often being enough to unsettle people and send criminals into a cold sweat.
EXPMODIFIER SKILLDESCRIPTION
0500Under PressureA terrifying glare that has a chance of inflicting Fear that's inversely proportional to their remaining health.
EXPMELODYDESCRIPTION
3000Ancestral Awakening All of the caster’s stats are raised by 3 ranks for the entire battle. The spirit of the dragon Pyralspite is summoned, and it deals either severe fire damage to all enemies or extreme physical damage to one enemy each turn for the entire battle.