eternitymods: (Default)
Melodies Of Eternity Moderators ([personal profile] eternitymods) wrote2018-09-10 05:45 pm

CUSTOM JOBS


INTRODUCTION

What are Custom Jobs?
Custom Jobs are built out of the characters's powers and abilities back in their homeworld. Using a Custom Job, they can recreate their powers and use them in Vaikuntha by fitting the Job format. Custom jobs must be based on the characters skills in canon. If their skills are very closely aligned with an existing job, we will ask you to use the existing version rather than creating a custom version. The learning process for a Custom Job is the same than for regular Jobs: EXP has to be spent for characters to be able to use their powers in Vaikuntha. Native OCs can develop Custom Jobs after regaining 3 memories of their past life.

Jobs do not need to focus on numbers, and are meant to guide RP battle threads rather than be a list of calculations. Any percentages we list in the standard Job List are to give you a basic idea of attack potency, and are not considered exact.

Jobs should be simple and easy to understand. If you can’t explain something simply, the mechanic you are proposing is likely too complex. Skill descriptions should be in line with the skill descriptions of the existing job classes in terms of length and complexity.

A Job that doesn't focus on a specific magic/skill (healing, AOE, single target, etc.) should not be more powerful than a regular Job focused on that area (Ex- White Mage is focused on healing and uses their supreme skill to raise a single character. A skill that can raise at a lower (non-supreme) skill level or raise multiple people will not be accepted).

Can my Custom Job have Modifier, Bonus and Supreme skills?
Yes. They work exactly the same way than they do for other Jobs. The Supreme Skill of a Custom Job is an improved version of the character's Melody. The requirements to learn it are the same than those for any Supreme Skill. Learning the Supreme Skill of a Custom Job locks you out from learning any other Supreme Skill and from using your character's Melody as a Melody: choose wisely whether it's worth the sacrifice.

Can I have multiple Custom Jobs?
Your character can have up to two Custom Jobs: one of their own making and one they've learnt from someone else. You cannot have two Custom Jobs or your own making or two Custom Jobs learnt from someone else.

BUILDING A CUSTOM JOB


JOB NAME

A description of what your job is like. It should give enough of an overview to understand what the job is all about pretty quickly.
ꜰᴀᴠᴏʀᴇᴅ ᴡᴇᴀᴘᴏɴ: Up to three weapon types
ꜰᴀᴠᴏʀᴇᴅ ᴀʀᴍᴏʀ: Up two two clothes types
sᴛʀᴇɴɢᴛʜs: Listed here should be the strengths of this job, includes specifics about skills that do not fit in the skill box.
ᴡᴇᴀᴋɴᴇssᴇs: Listed here should be the weaknesses, they should equal the strengths.
physical power: X
magical power: X
attack potency: X
healing potency: X
physical defense: X
magical defense: X
speed: X
EXPSKILLDESCRIPTION
0000NameDescription
0050NameDescription
0100NameDescription
0200NameDescription
0350NameDescription
0500NameDescription
0750NameDescription
1000NameDescription
EXPJOB BONUSDESCRIPTION
0000NameDescription
EXPMODIFIER SKILLDESCRIPTION
0500NameDescription
EXPMELODYDESCRIPTION
3000NameDescription


Availability
Custom Jobs are available two weeks after a character started working on it. They have to work on it for the two weeks, two hours a day in the Curti Center with Ganeshan and the scientific team, since data for the Custom Job rely on the character. Data is extracted from them and poured into the Job Crystals, then they must run tests and simulations to see if the Job works correctly.

Statistics
You can use a grand total of 20 points to spread across your stats. You can have only 1 S-Rank and only 1 E-Rank. You can have only two stats with the same rank (maximum of two As, two Bs, etc).
S: 5
A: 4
B: 3
C: 2
D: 1
E: 0

Skills
Skills shouldn't be redundant (aka, an early skill shouldn't get replaced by a later skill). Likewise, you should start with the weakest skill and end with the most powerful skill. 1000 EXP skill can be used only once a hour as they are more powerful than the rest (eg: ultima). Skills can share the names and effects of pre-existing Job skills should it be part of the character's powers (eg: bandanna for Snake, Shadow Flare for Sephiroth).

Bonus Skill should be something non-battle related and somewhat minor compared to the rest, but that is specific to your character and was erased in Vaikuntha. Melody is the same Melody you submitted, but stronger and on Supreme Skill scale. This is optional.
Modifier Skill can be a weaker version of a regular skill / job effect or something different that's part of your character's toolset. It will be available only when using another job (eg, Zelda's triforce giving her skills a boost, Mario retaining his ability to jump high, Harry Potter being able to use a wand to cast his skills).

Form
Use the form below to submit you Custom Job in this post. We'll review and either accept, reject or ask for revisions within a 7-days delay. If the job is not properly revised after two attempts, it will be rejected. It is recommended you keep a copy of the Custom Job form in your journal, should you modify it for revision requests.


SHARING CUSTOM JOBS

Who can I share my Custom Job with?
You can share your Custom Job with any player character, outworlder or natives. However, they can only learn up to the skill you've learned (eg: if you're at the 750 EXP skill, they won't be able to learn any further until you get to the 1000 EXP skill). Any Custom Job owner can have only one Apprentice at a time. Once their apprentice has mastered the Custom Job (1000 EXP), they can take on another apprentice if they'd like.

Apprentices cannot learn the Melody / Supreme Skill of a Custom Job. Shared Custom Jobs use the EXP system. ICly however, it is expected for the Master to train the Apprentice and teach them how to use the Custom Job.

Form
Please reply in the appropriate thread below to become someone's apprentice. Both players and their characters must be okay with it.
songbird_slayer: (Default)

Spellbinder | Madhuri

[personal profile] songbird_slayer 2018-09-12 07:48 pm (UTC)(link)

SPELLBINDER

The name of the game is captivation and distraction. A spellbinder blends wizardry and bardic song to ensnare enemies and thin their numbers through charming them to your side or ruining them utterly through your voice alone. You're not the sturdiest thing around and are in trouble if you wind up taking a beating, but with your magic voice and some handy portal trickery, an enemy has to catch you first.

ꜰᴀᴠᴏʀᴇᴅ ᴡᴇᴀᴘᴏɴ: Instruments, Whips, Voice
ꜰᴀᴠᴏʀᴇᴅ ᴀʀᴍᴏʀ: Feathered Hats, Light Armor

sᴛʀᴇɴɢᴛʜs: Spellbinders have many tricks up their sleeve to bamboozle and control enemies on the field, and can also give assistance to their allies in times of strife by positioning and disrupting enemy organization. Spellbinders are also fun at parties.
ᴡᴇᴀᴋɴᴇssᴇs: Spellbinders demand a Plan B and a Plan C should a foe fight their way through the many tricks, as they don't have a hefty HP pool or the physical defense to stand up to an assault for very long. A spellbinder must distract and draw attention to be effective, but this comes with the caveat of drawing the ire and annoyance of your enemies once the spell fades.

physical power: D
magical power: A
attack potency: S
healing potency: E
physical defense: D
magical defense: B
speed: C
EXPSKILLDESCRIPTION
0000Hurdy-GurdyAfter attuning your instrument with your magic voice, it's as strong as any battle-ready weapon! Wallop your foes silly with your guitar, flute, saxophone, or whatever other musical instrument you choose. Potency grows with experience.
0050ThunderwaveYour voice is a thunderous force sweeping outward, damaging foes in your path with a 50% chance to push them back two yards. Unsecured objects are automatically pushed back. Potency, range and pushback grows with experience.
0100KnockA target that is held shut by a mundane lock or barred becomes unlocked, unstuck or unbarred, but only undoes one lock at a time. If the lock is magical in nature, the spell is suppressed for only 10 minutes. When Knock is cast, a loud knock audible from as far away as 300 feet is heard from the object.
0200Glyph of WardingCan imbue an object or surface with a rune that can be triggered by touch, creating an explosive spell of ice, fire, water or lightning damage (chosen when glyph is created) upon whoever sets it off. Glyph lasts an hour.
0350CharmThrough bewitching words or song, you afflict a single target with a charm effect. Effect ends when enemy is attacked.
0500Dimension DoorThe Spellbinder can teleport themselves and one willing target to another location up to two hundred feet away. Consumes the Spellbinder's turn when used to teleport further than ten feet in battle.
0750CounterspellInflicts Silence on one enemy.
1000Inspiring PresenceWeave a song or empowered words, doubling the potency of all skills of the self and up to four allies for the next turn.
EXPJOB BONUSDESCRIPTION
0000Mercurian MelodyYour vocal range is otherworldly! You're always on key no matter what music genre you lend your voice to.
EXPMODIFIER SKILLDESCRIPTION
0500Hellish RebukeWhen attacked, the user taps into their anger and counters their attacker, causing powerful fire damage. Can only be used once per battle.
EXPMELODYDESCRIPTION
3000Unbreakable MajestyYou create a showstopping number of song and dance, drawing all foes into a helpless dance number. As they dance, the Spellbinder steals their life energy, with half of it being granted to allies in healing.
songbird_slayer: (Default)

[personal profile] songbird_slayer 2018-09-15 10:58 pm (UTC)(link)
Noice. Thank you!
modelcivilian: Screenshot: The Mime (Respect the performers)

In the right place this time

[personal profile] modelcivilian 2018-09-15 11:18 pm (UTC)(link)
Player 1: Ami
Master Character: Madhuri

Player 2: VG
Apprentice Character: Adrien Agreste

Custom Job: Spellbinder
Edited 2018-09-15 23:18 (UTC)
promiselisting: (BREAK THE LIMIT AND LB ANYWAY)

[personal profile] promiselisting 2018-10-01 08:15 am (UTC)(link)
Player 1: Gorse
Master Character: Futaba Sakura

Player 2: Lizzie
Apprentice Character: Katie "Pidge" Holt

Custom Job: Persona User (Support)

note that Lizzie let me know that Pidge is gonna be dropping Scholar for this!
Edited 2018-10-01 08:15 (UTC)
warpstriking: (glare ☈ to wield the hands)

[personal profile] warpstriking 2018-10-09 04:48 am (UTC)(link)
Player 1: Twi
Master Character: Noctis Lucis Caelum

Player 2: Sam
Apprentice Character: Takashi Shirogane

Custom Job: Chosen of Light
Edited 2018-10-09 04:48 (UTC)
rivieran: (Default)

[personal profile] rivieran 2018-11-24 07:40 pm (UTC)(link)

DRACONIC SORCERER

The Draconic Sorcerer draws their innate magic from a dragon that influenced their bloodline millennia ago. The Sorcerer has a foundation of utility skills that can be used both in and out of combat and rounds out their repertoire with powerful elemental damage spells as they master their skillset.

ꜰᴀᴠᴏʀᴇᴅ ᴡᴇᴀᴘᴏɴ: Swords, especially rapiers
ꜰᴀᴠᴏʀᴇᴅ ᴀʀᴍᴏʀ: Robes, formal attire

sᴛʀᴇɴᴛɢʜs: Strong attack spells coupled with utility spells useful in any situation, a Sorcerer can find themselves of use in any sort of adventuring party. The ability to fly and turn invisible makes them good for scouting, and the coupling of Detect and Dispel Magic is indispensable for any venture into forgotten ruins. Though most of their spells are ranged and area of effect, a basic grasp of swordsmanship makes sure that they're not defenseless at close range.
ᴡᴇᴀᴋɴᴇssᴇs: Despite the versatile skillset and attack potency, Sorcerers are still vulnerable to both physical and magical attacks. Though flight keeps them out of the way of most attacks, catching a Sorcerer off-guard on the ground can spell the end for them. The Sorcerer is not very fast either, so more agile Jobs can easily give them the runaround.

physical power: B
magical power: S
attack potency: A
healing potency: E
physical defense: C
magical defense: B (A against ice, C against fire)
speed: D
EXPSKILLDESCRIPTION
0000LightA touched object glows like a torch.
0050Magic MissileOne orb of weak non-magical energy collides with one target for a slight amount of damage. Number of orbs and targets increase by one per experience tier with a maximum of five.
0100InvisibilityA touched target - which can be self or someone else - turns invisible, including clothes, for ten minutes, or five rounds of combat. Only one target may be affected at one time.
0200FlyA touched target - which can be self or someone else - gains the ability to magically fly with average maneuverability for ten minutes, or five rounds of combat. Only one target may be affected at one time.
0350Ice StormCreate a hail blizzard of 20ft in width and 40ft in height, dealing both cold and physical damage to all inside. Lasts for five rounds.
0500Dispel MagicRemove source and effect of magic. Efficiency depends on level of spell being targeted and skill level of original caster.
0750Hold BeingForcibly paralyze one creature within 100ft for 5 rounds. Works automatically on mindless monsters, with a 25% chance of success on sentient beings.
1000Ice BreathBreathe a deadly 30ft cone of ice. All enemies not immune to ice or cold damage and not boss characters take significant damage and are frozen. Can be used a maximum of 2x/day.
EXPJOB BONUSDESCRIPTION
0000Detect MagicDetects the presence or absence of magic.
EXPMODIFIER SKILLDESCRIPTION
0500Natural ResistancesHeightened resistance to cold- or ice-elemental attacks and effects.
EXPMELODYDESCRIPTION
3000Form of the DragonThe user transforms into a large silver dragon for the duration of 5 rounds. As a dragon, you have the ability to fly, see in non-magical low light and darkness up to 60ft, and immunity to ice and cold magic. In addition to physical attacks of bite, claw, and wings, you may also use an ice breath weapon in a 40ft cone, twice per transformation. A large dragon can carry three adults (or six lalafells) on its back.
Edited 2018-11-24 19:45 (UTC)
rivieran: (Default)

[personal profile] rivieran 2018-11-26 08:03 pm (UTC)(link)
Thank you!

Does the duration also apply to the ultimate ability?
rivieran: (Default)

[personal profile] rivieran 2018-11-28 07:49 pm (UTC)(link)
Great, thank you!
bleating_heart: (Default)

Re: APPRENTICES

[personal profile] bleating_heart 2019-01-03 03:36 am (UTC)(link)
Player 1: Lox
Master Character: Kuja

Player 2: Rosque
Apprentice Character: Asriel

Custom Job: Angel of Death
regalblaze: (*77)

[personal profile] regalblaze 2019-01-06 11:46 am (UTC)(link)
Player 1: Kiki
Master Character: Regis Lucis Caelum

Player 2: Helena
Apprentice Character: Ignis Scientia

Custom Job: Here
modelcivilian: Transformation Screenshot (Transform!)

[personal profile] modelcivilian 2019-01-22 05:33 pm (UTC)(link)

Black Cat

Selected Bearers of Destruction, Black Cats are the counterpart of the Bearers of Creation. Though they do take on the faux features of adorable felines through their armor and behavior, they're the embodiment of Yang, Misfortune, and the End, making way for Creation to do their job. Black Cats are capable of manifesting these attributes into physical form to fight and outright destroy. Good or evil, it depends on the whim of the user.

ꜰᴀᴠᴏʀᴇᴅ ᴡᴇᴀᴘᴏɴ: Staff, Claws, Martial Arts
ꜰᴀᴠᴏʀᴇᴅ ᴀʀᴍᴏʀ: Body Suit

sᴛʀᴇɴɢᴛʜs: Those who bear the Black Cat operate on taking damage and dealing it back. They provide distractions, hinder opponents, and make themselves a target in order to protect others.
ᴡᴇᴀᴋɴᴇssᴇs: The Black Cat isn't meant to be a healer. Also, as physically focused combatants, their magical defense is lower as a result. Take precautions when going up a magically affiliated enemies.

physical power: A
magical power: B
attack potency: B
healing potency: E
physical defense: A
magical defense: D
speed: S
EXPSKILLDESCRIPTION
0000TransformSummons a magical suit, mask, and ears, turning the individual into the Black Cat. Suit will change appearance depending on environmental conditions and from person-to-person. If Job is Active, can be donned outside of battle. Must be wearing Cat Miraculous.
0050DisruptCauses enemies to target user for three turns.
0100InterceptFor one turn, take all damage aimed at nearby allies. Ability cannot be used if HP below 5%.
0200Paw-lentiful PunsTarget one enemy to subject to puns. Enemy targets user, narrowing their field view and lowering their accuracy.
0350Cat Scratch FeverUse claws to rend nearby enemies for medium damage. Stronger against Disrupted targets.
0500Black HoleSummons a black hole beneath the target, cutting their current health by 15% and causes weak damage on enemies immediately adjacent. Effects doubled on the target if they were subjected to Paw-lentiful Puns and immobilizes them.
0750BaskUser momentarily revels in the chaos of battle, drawing in strength and boosting one stat at random by 15%. If Ladybug is present, her warmth and guidance provides a 20% boost to a stat of her choosing.
1000Black StormStrikes an enemy with a concentrated black ball of negative energy, causing heavy damage. Damage goes up as the Black Cat's health goes down and effects are doubled when Black Cat has been injured by Intercept.
EXPJOB BONUSDESCRIPTION
0000Cat PhysiologyHeightened senses, night vision, balance, flexibility, and stealth. May or may not have the unfortunate predator instincts, become attention-seeking, and purr, too.
EXPMODIFIER SKILLDESCRIPTION
0500Misfortune's FavorThe Black Cat gains a boost in their stats when the odds are stacked again him. The more allies debuffed or downed, or the stronger the enemy in strength or numbers, the higher the boost, up to 10%.
EXPMELODYDESCRIPTION
3000CataclysmThe ultimate attack of Black Cat users. By drawing in negative energy, the user concentrates it into their claw to effectively destroy one target completely. Once expended, user loses transformation and is switched to another Job. Can switch back to Black Cat manually, but Plagg must be fed.
bladeofconquest: (Avenger)

[personal profile] bladeofconquest 2019-04-26 05:33 am (UTC)(link)
Player 1: Riki
Master Character: Matilda Vande

Player 2: Samu
Apprentice Character: Corrin

Custom Job: Avenger
exspeariment: (Default)

[personal profile] exspeariment 2019-05-01 04:33 pm (UTC)(link)

Mad Spearentist

Mad Spearentists excel at technology, knowing how to make the craziest stuff from what little they have. They're also a master of spears, being able to summon them from thin air. The "mad" in their name isn't just for show, though, they are more focused on offense than defense or healing.

ꜰᴀᴠᴏʀᴇᴅ ᴡᴇᴀᴘᴏɴ: Spears, Various Inventions.
ꜰᴀᴠᴏʀᴇᴅ ᴀʀᴍᴏʀ: Labcoat, Mechs.

sᴛʀᴇɴᴛɢʜs: Mad Spearentists have a very high attack power, which can be increased even further with the Frustration skill. Along with this, their skillset allows them to attack the enemy from nearly every direction. Their scientific expertise can also allow them to figure out almost anything about an enemy.
ᴡᴇᴀᴋɴᴇssᴇs: In contrast, Mad Spearentist have very low healing potency, along with not excelling in defense. Additionally, their determination can get the better of them, preventing them from backing out of futile endeavors. Also, there is a possibility for their inventions to backfire, not do anything useful, or even harm a party member.

physical power: B
magical power: S
attack potency: A
healing potency: D
physical defense: C
magical defense: C
speed: B
EXPSKILLDESCRIPTION
0000SpearsThe user can summon spears. Spears can be summoned in the user's hand, under the enemy or elsewhere. This spear can also be thrown.
0050Eye LasersThe user gains the ability to shoot lasers from one of their eyes. This takes one turn.
0100Green ModeCan be used on both enemies and party members. When used, it gives them greatly increased defense, but greatly reduced speed.
0200Fire RainThe user sets up an explosive rocket, which explodes above the enemy, raining flaming debris on top of it.
0350FrustrationIf an enemy has taken little damage from the user's attacks two turns in a row, the user's attack power doubles on their next turn.
0500Reverse EngineeringThe user obtains a tiny sample of the enemy, then does some lab experiments to find out many things about the enemy, including the HP, immunities, and weaknesses, along with chemical composition. This can also be used on machines to reveal basic facts about them, such as the power source or origin.
0750Mad ScienceThe user cobbles together an invention. The inventions usually deal light to medium damage, but they can also include a popsicle that can never melt and heals a small amount of HP, or an entire new color that does absolutely nothing in battle. If a COOL SCIENTIST is in the party, the potency of all inventions is increased by 10%. Inventions have a 5% chance of exploding.
1000TrapsThe user sets up traps along the battlefield. Traps can include lasers, spear cannons, and flamethrowers. The traps stop working after 3 turns.
EXPJOB BONUSDESCRIPTION
0000DeterminationMad Spearentists almost never give up on everything, always determined to achieve their goals, even at their own expense.
EXPMODIFIER SKILLDESCRIPTION
0500Extreme StrengthUsers have extreme strength, enough to suplex boulders with ease.
Edited 2019-05-03 14:50 (UTC)
sassafrisk: <user name=e8luhs site=tumblr.com> (Default)

[personal profile] sassafrisk 2019-05-01 06:08 pm (UTC)(link)

SOUL Buster

Drawing out the power of their heart, the SOUL Buster attacks with potent elemental skills and incredible agility.
ꜰᴀᴠᴏʀᴇᴅ ᴡᴇᴀᴘᴏɴ: Buster Gauntlet, SOUL Focus
ꜰᴀᴠᴏʀᴇᴅ ᴀʀᴍᴏʀ: Light Armor, Casual Clothes
sᴛʀᴇɴᴛɢʜs: The SOUL Buster has access to many different elemental skills with varying effects, and is equally proficient in offense and defense.
ᴡᴇᴀᴋɴᴇssᴇs: The SOUL Buster has little physical capability, making it difficult for them to fight in close quarters without an escape, and they have no way to heal themselves without items or a supporting party member.
physical power: D
magical power: A
attack potency: A
healing potency: E
physical defense: B
magical defense: B
speed: S
EXPSKILLDESCRIPTION
0000Force WaveSingle-target weak nonelemental spell with heavy knockback.
0050Photon BlasterSingle-target lightning spell. Potency grows with experience; i.e. powerful damage at 1000 XP.
0100Leaf BlowerWeak wind spell that slightly lowers defense; one random enemy target per SOUL Buster skill learned.
0200Frost ShovelSingle-target medium ice spell that moderately lowers attack and speed.
0350Charge ShieldHalves all incoming damage and increases potency of next skill by 10%.
0500Water SpoutTwo single-target medium water spells.
0750Solar FlareMedium fire spell that targets all enemies.
1000Buster BeamSingle-target extreme non-elemental spell.
EXPJOB BONUSDESCRIPTION
0000EmpathyThe SOUL Buster has a calming aura, making it easier to talk down enemies from fighting.
EXPMODIFIER SKILLDESCRIPTION
0500Buster ShieldUses turn to halve all incoming damage.
EXPMELODYDESCRIPTION
3000Fractured NovaCan use seven skills in a single turn.
Edited 2019-05-08 13:32 (UTC)

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